BBQ Riderz
A downloadable game for Windows
In the year 2124 the fast food industry is all about delivery, whatever fast food chain can deliver your meal the fastest rules chicken supreme.
At Smoke Box, a yearly racing tournament is held to see who has what it takes to handle the take-out side of the business and in turn, control the company.
Ever since Pitmaster took control of Smoke Box the company has taken a dark turn, growing into a megacorporation rivaling most governments, Investing most of its resources into Military tech and building its own PMC.
BBQ Riderz is an anti grav racing game where you face off against other Smoke box mascots and race for control of the company.
Created for the Robot Party 2024 Game Jam
Controls:
A D/Left Stick to steer
W S/ RT LT or accelerate/decelerate
Shift/ LB to airbrake/drift
Credits:
Leotime0 - Gameplay design, Scripting, Programming, 3D assets, Ship concept art
Max - Programming
Esper - 3D assets
Shabello - Music, Audio design, Graphic design, UI design, Animation
Lam - Music
Esskaden - UI design, Concept art, Food Art, Ending Illustration art
LoaMcLoa - Character concept art, Ship concept art, Ending Illustration art
Index - Technical assistance
Voice cast:
Buttlet - Frankie
Kenkoy - Glerry / Squandrick
Chippenobi - Chipp
LoaMcLoa - Smokin Steve / Taxxie
Freydis Watson - Jambon
Nbk917 - Pitmaster / Narrator
Esskaden - Will Soar / Race Announcer
Playtesters:
Wujak
EdwinDamen
AlexanderArts
0ta
Almir95
Comments
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1.12 update: added the correct credits for Jambon voice acting and (hopefully) fixed an AI bug where some racers never finished.
1.1 Update:
Updated reaction shots for all characters.
Added missing chicken sandwich ad.
Updated how to play screen with extra hints.
Fixed secret pickup sometimes not giving players alt ship colors.
Music and voice volume adjustments.
1.01 update:
Added options menu to adjust visual settings
Potential fixes to AI winning races after falling through floor.
Added additional playtester to credits
Heads up: There were mixed results using DS4 controllers during playtesting, we didn't manage to get it fixed but not everyone had this issue